Lightsmark 2008
Multiplatform benchmark with REALTIME GLOBAL ILLUMINATION and PENUMBRA SHADOWS.
Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination.
Features:
- faster engine (up to 3x higher fps, so scores are different)
- increased realism (per-pixel indirect shadows and color bleeding)
- Linux support (was Windows only)
- native 64bit support (was 32bit only)
- all GPUs use the same render path (in 2007 they didn't due to driver bug)
- minor rendering fixes (sun's shadow, robot's back faces)
This program received 1 award
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28 MB
Free