Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?
- faster engine (up to 3x higher fps, so scores are different)
- increased realism (per-pixel indirect shadows and color bleeding)
- Linux support (was Windows only)
- native 64bit support (was 32bit only)
- all GPUs use the same render path (in 2007 they didn't due to driver bug)
- minor rendering fixes (sun's shadow, robot's back faces)